Description
This is a small library that allows you to implement finite state machines with Elixir in a simple way. It provides a simple DSL to write combinations of transitions based on events.
Machinist alternatives and similar packages
Based on the "State Machines" category.
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README
Machinist
This is a small library that allows you to implement finite state machines with Elixir in a simple way. It provides a simple DSL to write combinations of transitions based on events.
Installation
You can install machinist
by adding it to your list of dependencies in mix.exs
:
def deps do
[
{:machinist, "~> 0.4.1"}
]
end
Usage
A good example is how we would implement the behaviour of a door. With machinist
would be this way:
defmodule Door do
defstruct [state: :locked]
use Machinist
transitions do
from :locked, to: :unlocked, event: "unlock"
from :unlocked, to: :locked, event: "lock"
from :unlocked, to: :opened, event: "open"
from :opened, to: :closed, event: "close"
from :closed, to: :opened, event: "open"
from :closed, to: :locked, event: "lock"
end
end
By defining this rules with transitions
and from
macros, machinist
generates and inject into the module Door
transit/2
functions like this one:
def transit(%Door{state: :locked} = struct, event: "unlock") do
{:ok, %Door{struct | state: :unlocked}}
end
So that we can transit between states by relying on the state + event pattern matching.
Let's see this in practice:
By default our Door
is locked
iex> door_locked = %Door{}
%Door{state: :locked}
So let's change its state to unlocked
and opened
iex> {:ok, door_unlocked} = Door.transit(door_locked, event: "unlock")
{:ok, %Door{state: :unlocked}}
iex> {:ok, door_opened} = Door.transit(door_unlocked, event: "open")
{:ok, %Door{state: :opened}}
If we try to make a transition that not follow the rules, we got an error:
iex> Door.transit(door_opened, event: "lock")
{:error, :not_allowed}
Group same-state from
definitions
In the example above we could group the from :unlocked
definitions like this:
# ...
transitions do
from :locked, to: :unlocked, event: "unlock"
from :unlocked do
to :locked, event: "lock"
to :opened, event: "open"
end
from :opened, to: :closed, event: "close"
from :closed, to: :opened, event: "open"
from :closed, to: :locked, event: "lock"
end
# ...
This is an option for a better organization and an increase of readability when having
a large number of from
definitions with a same state.
Setting different attribute name that holds the state
By default machinist
expects the struct being updated holds a state
attribute, if you hold state in a different attribute, just pass the name as an atom, as follows:
transitions attr: :door_state do
# ...
end
And then machinist
will set state in that attribute
iex> Door.transit(door, event: "unlock")
{:ok, %Door{door_state: :unlocked}}
Implementing different versions of a state machine
Let's suppose we want to build a selection process app that handles applications of candidates and they may possibly going through different versions of the process. For example:
A Selection Process V1 with the following sequence of stages: [Registration] -> [Code test] -> [Enrollment]
And a Selection Process V2 with these ones: [Registration] -> [Interview] -> [Enrollment]
The difference here is in V1 candidates must take a Code Test and V2 an Interview.
So, we could have a %Candidate{}
struct that holds these attributes:
defmodule SelectionProcess.Candidate do
defstruct [:name, :state, test_score: 0]
end
And a SelectionProcess
module that implements the state machine. Notice this time we don't want to implement the rules in the module that holds the state, in this case it makes more sense the SelectionProcess
keep the rules, also because we want more than one state machine version handling candidates as mentioned before. This is our V1 of the process:
defmodule SelectionProcess.V1 do
use Machinist
alias SelectionProcess.Candidate
@minimum_score 100
transitions Candidate do
from :new, to: :registered, event: "register"
from :registered, to: :started_test, event: "start_test"
from :started_test, to: &check_score/1, event: "send_test"
from :approved, to: :enrolled, event: "enroll"
end
defp check_score(%Candidate{test_score: score}) do
if score >= @minimum_score, do: :approved, else: :reproved
end
end
In this code we pass the Candidate
module as a parameter to transitions
to tell machinist
that we expect V1.transit/2
functions with a %Candidate{}
struct as first argument and not the %SelectionProcess.V1{}
which would be by default.
def transit(%Candidate{state: :new} = struct, event: "register") do
{:ok, %Candidate{struct | state: :registered}}
end
Also notice we provided the function &check_score/1
to the option to:
instead of an atom, in order to decide the state based on the candidate test_score
value.
In the version 2, we replaced the Code Test
stage by the Interview
which has different state transitions:
defmodule SelectionProcess.V2 do
use Machinist
alias SelectionProcess.Candidate
transitions Candidate do
from :new, to: :registered, event: "register"
from :registered, to: :interview_scheduled, event: "schedule_interview"
from :interview_scheduled, to: :approved, event: "approve_interview"
from :interview_scheduled, to: :repproved, event: "reprove_interview"
from :approved, to: :enrolled, event: "enroll"
end
end
Now let's see how this could be used:
V1: A registered
candidate wants to start its test.
iex> candidate1 = %Candidate{name: "Ada", state: :registered}
iex> SelectionProcess.V1.transit(candidate1, event: "start_test")
%{:ok, %Candidate{state: :test_started}}
V2: A registered
candidate wants to schedule the interview
iex> candidate2 = %Candidate{name: "Jose", state: :registered}
iex> SelectionProcess.V2.transit(candidate1, event: "schedule_interview")
%{:ok, %Candidate{state: :interview_scheduled}}
That's great because we also can implement many state machines for only one entity and test different scenarios, evaluate and collect data for deciding which one is better.
machinist
gives us this flexibility since it's just pure Elixir.
Transiting from any state to another
Sometimes we need to define a from
any state transition.
Still in the selection process example, a candidate can abandon the process in a given state and we want to be able to transit him/her to application_expired
from any state. To do so we just define a from
with an underscore variable in order the current state to be ignored.
defmodule SelectionProcess.V2 do
use Machinist
alias SelectionProcess.Candidate
transitions Candidate do
# ...
from _state, to: :application_expired, event: "application_expired"
end
end
How does the DSL works?
The use of transitions
in combination with each from
statement will be transformed in functions that will be injected into the module that is using machinist
.
This implementation:
defmodule Door do
defstruct state: :locked
use Machinist
transitions do
from :locked, to: :unlocked, event: "unlock"
from :unlocked, to: :locked, event: "lock"
from :unlocked, to: :opened, event: "open"
from :opened, to: :closed, event: "close"
from :closed, to: :opened, event: "open"
from :closed, to: :locked, event: "lock"
end
end
is the same as:
defmodule Door do
defstruct state: :locked
def transit(%__MODULE__{state: :locked} = struct, event: "unlock") do
{:ok, %__MODULE__{struct | state: :unlocked}}
end
def transit(%__MODULE__{state: :unlocked} = struct, event: "lock") do
{:ok, %__MODULE__{struct | state: :locked}}
end
def transit(%__MODULE__{state: :unlocked} = struct, event: "open") do
{:ok, %__MODULE__{struct | state: :opened}}
end
def transit(%__MODULE__{state: :opened} = struct, event: "close") do
{:ok, %__MODULE__{struct | state: :closed}}
end
def transit(%__MODULE__{state: :closed} = struct, event: "open") do
{:ok, %__MODULE__{struct | state: :opened}}
end
def transit(%__MODULE__{state: :closed} = struct, event: "lock") do
{:ok, %__MODULE__{struct | state: :locked}}
end
# a catchall function in case of unmatched clauses
def transit(_, _), do: {:error, :not_allowed}
end
So, as we can see, we can eliminate a lot of boilerplate with machinist
making it easier to maintain and less prone to errors.
Contributing
Feel free to contribute to this lib. If you have any suggestions or bug reports just open an issue or a PR.
License
*Note that all licence references and agreements mentioned in the Machinist README section above
are relevant to that project's source code only.